A little about me

I'm a Sound Designer and Composer based in Los Angeles, California. Having earned my degree in Music Composition (BM) at California State University, Long Beach, I focused my studies on music technologies using field recordings, foley sound design, and traditional scoring techniques to creative and immersive musical experiences within music and sound design.

A Little Bit More

I've got a pretty big hunger for learning about emerging technologies and software for sound and music. I have certifications in Wwise as well as years of experience with Sibelius, Finale, Ableton, Logic, Max/ MSP, Pure Data, and Pro Tools. I love experimenting with Eurorack Synthesizers and have composed for interactive media abroad, doing experimental opera and ballet in Germany while in college and some small interactive works around art galleries around Los Angeles and Long Beach.

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I love gaming and film, hence the deep dives into Sound Design programs like Wwise, Unity, and Unreal. As a composer/ musician, I try to implement as much sound design techniques into my musicality as possible (primarily focusing on found sound and field recordings).